Digital and immersive art

As well as supporting others to make and exhibit digital and immersive art, I’m also developing my own creative projects.

Fulldome content creation

Thanks to the Developing Your Creative Practice fund from Arts Council England, in 2024 I was able to get more hands-on with the creative process for fulldome. I worked with CultVR fulldome venue in Cardiff and academic partners to create a fulldome concept I wanted to test: a system that responds to emotions via facial recognition. To our knowledge this is the first time these technologies have been successfully combined.

Prior to this, I shot and edited sections of 360 degree video as part of the DJ Yoda fulldome show.

360 degree video

With funding from Innovate UK, Live Cinema UK developed an experimental 360 degree travel and nature video app, so any smartphone user could view 360 videos immersively using a cardboard headset. This was based on my personal interest in the medium and its potential for immersive escapes, even for audiences without the access to or ability to use a virtual reality headset.

The project is called Head Holiday and was a response to issues caused by lockdowns, in this case we wanted to address an increase in anxiety for those without access to nature.

Although the cardboard viewing device was already available and in use – for example for immersive viewing of videos on YouTube – there was previously no single app with a curated selection of travel and nature videos.

This is sample of the kind of experiences available (scroll around for a full 360 degree view, and click the settings wheel to raise the image quality to 8k).

Tiny planets

This exploration of different environments using 360 degree cameras is a pet project and an ongoing series.